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Video Synth Parameter Reference

This document describes all parameters across every module. It is intended to guide the addition of info fields for in-app tooltips.


Table of Contents


Plasma

Generates animated plasma-style patterns using layered sine wave functions.

Parameter Key Min Max Default Description
Speed plasma_speed 0.01 10 1.0 Overall animation speed of the plasma pattern
Distance plasma_distance 0.01 10 1.0 Spatial scale/spread of the sine wave pattern
Color Speed plasma_color_speed 0.01 10 1.0 Rate at which colors cycle through the palette
Flow Speed plasma_flow_speed 0.01 10 1.0 Speed of directional flow/drift through the pattern

Reaction Diffusion

Simulates a two-chemical reaction-diffusion system (Gray-Scott model) producing organic-looking patterns.

Parameter Key Min Max Default Description
Diffusion A da 0 2.0 varies Diffusion rate of chemical A; higher values spread it faster
Diffusion B db 0 2.0 varies Diffusion rate of chemical B; typically slower than A
Feed Rate feed 0 0.1 varies Rate at which chemical A is added to the system; controls pattern type
Kill Rate kill 0 0.1 varies Rate at which chemical B is removed; controls pattern density
Iterations/Frame iterations_per_frame 5 100 50 Number of simulation steps computed per rendered frame

Drift Field

Animates a vector/flow field where particles or colors drift along evolving noise-based paths.

Parameter Key Min Max Default Description
Speed drift_speed 0.01 2.0 0.15 How fast the field evolves over time
Complexity drift_complexity 1 8 3 Number of noise layers; higher values produce more tangled paths
Scale drift_scale 0.5 10.0 3.0 Spatial scale of the noise field; larger values zoom out the pattern
Viscosity drift_viscosity 0.9 1.0 0.995 How much the previous frame persists; near 1.0 creates long trails
Injection drift_injection 0.0 1.0 0.02 Rate at which new color/energy is injected into the field
Colormap drift_colormap TWILIGHT Color palette applied to the field intensity
Color Speed drift_color_speed 0.0 2.0 0.3 Rate at which the colormap offset shifts over time

Shaders (S1)

First shader bank — applies GLSL-based generative visuals with a selectable shader type.

Parameter Key Min Max Default Description
Shader Type s_type 0 Selects which shader pattern to render
Zoom s_zoom 0.1 5.0 1.5 Zoom level into the shader pattern
Distortion s_distortion 0.0 1.0 0.5 Amount of spatial distortion applied to the pattern
Iterations s_iterations 1.0 10.0 4.0 Number of fractal/fold iterations; higher = more detail
Color Shift s_color_shift 0.5 3.0 1.0 Shifts the color mapping of the output
Brightness s_brightness 0.0 2.0 1.0 Output brightness multiplier
Hue Shift s_hue_shift 0.0 7.0 0.0 Rotates the hue of the shader output
Saturation s_saturation 0.0 2.0 1.0 Saturation multiplier of the output
X Shift s_x_shift -5.0 5.0 0.0 Horizontal pan/offset into the shader space
Y Shift s_y_shift -5.0 5.0 0.0 Vertical pan/offset into the shader space
Rotation s_rotation -3.14 3.14 0.0 Rotation of the shader coordinate space (radians)
Speed s_speed 0.0 2.0 1.0 Animation speed of the shader

Shaders 2 (S2)

Second shader bank — a separate set of GLSL patterns with extended parameter range.

Parameter Key Min Max Default Description
Shader Type s2_type 0 Selects which shader pattern to render
Zoom s2_zoom 0.1 10.0 1.0 Zoom level into the shader pattern
Distortion s2_distortion 0.0 2.0 0.5 Amount of spatial distortion applied to the pattern
Iterations s2_iterations 1.0 20.0 6.0 Number of fractal/fold iterations
Color Shift s2_color_shift 0.0 6.28 0.0 Hue/phase offset for color mapping (0–2π)
Brightness s2_brightness 0.0 3.0 1.0 Output brightness multiplier
Speed s2_speed 0.0 3.0 1.0 Animation speed of the shader
Param A s2_param_a 0.0 10.0 3.0 Shader-specific parameter A (meaning varies by type)
Param B s2_param_b 0.0 10.0 2.0 Shader-specific parameter B (meaning varies by type)

Voronoi

Renders animated Voronoi diagrams with relaxation, tectonic drift, and color cycling.

Parameter Key Min Max Default Description
Num Points voronoi_num_points 5 200 50 Number of Voronoi seed points
Relax Speed voronoi_relax_speed 0.01 0.5 0.1 Rate at which points drift toward cell centroids (Lloyd's relaxation)
Jitter voronoi_jitter 0.0 5.0 0.5 Random perturbation added to point positions each frame
Show Edges voronoi_show_edges on Toggle rendering of cell boundary lines
Show Points voronoi_show_points on Toggle rendering of seed point dots
Fill Cells voronoi_fill_cells on Toggle filling cells with color
Edge Thickness voronoi_edge_thickness 1 5 2 Pixel width of cell boundary lines
Point Size voronoi_point_size 2 10 5 Pixel radius of seed point dots
Edge R voronoi_edge_r 0 255 255 Red channel of edge color
Edge G voronoi_edge_g 0 255 255 Green channel of edge color
Edge B voronoi_edge_b 0 255 255 Blue channel of edge color
Colormap voronoi_colormap 0 Color palette used to fill cells
Color Speed voronoi_color_speed 0.0 2.0 0.2 Rate at which colormap offset shifts over time
Tectonic Speed voronoi_tectonic_speed 0.0 3.0 0.0 Speed of large-scale directional drift across all points
Tectonic Chaos voronoi_tectonic_chaos 0.0 1.0 0.3 Randomness in tectonic drift direction per point

Metaballs

Renders smooth organic blobs (metaballs) that merge and separate.

Parameter Key Min Max Default Description
Num Metaballs num_metaballs 2 10 5 Number of metaball blobs
Min Radius min_radius 20 100 40 Minimum radius (px) a metaball can have
Max Radius max_radius 40 200 80 Maximum radius (px) a metaball can have
Radius Multiplier radius_multiplier 1.0 3.0 1.0 Global scale applied to all metaball radii
Max Speed max_speed 1 10 3 Maximum velocity of each metaball
Speed Multiplier speed_multiplier 1.0 3.0 1.0 Global scale applied to all metaball velocities
Threshold threshold 0.5 3.0 1.6 Isosurface threshold; controls where blob surfaces appear
Smooth Coloring Max smooth_coloring_max_field 1.0 3.0 1.5 Upper field value used to normalize smooth color gradient
Skew Angle metaball_skew_angle 0.0 360.0 0.0 Direction of coordinate skew applied to the canvas
Skew Intensity metaball_skew_intensity 0.0 1.0 0.0 Strength of the skew distortion
Zoom metaball_zoom 1.0 3.0 1.0 Zoom level into the metaball field
Colormap metaball_colormap JET Color palette used to shade blobs
Feedback metaballs_feedback 0.0 1.0 0.95 Alpha blend of previous frame over current; creates trails
Render Scale metaballs_render_scale 0.25 1.0 0.25 Internal resolution as a fraction of output size; lower = faster

Moire

Creates interference patterns by overlaying two independently controllable grids or radial patterns.

Parameter Key Min Max Default Description
Blend Mode moire_blend 0 How the two layers are composited (e.g. multiply, XOR)
Pattern 1 Type moire_type_1 0 Shape of layer 1 (lines, circles, dots, etc.)
Spatial Freq 1 spatial_freq_1 0.01 25 10.0 Spatial frequency (line density) of layer 1
Angle 1 angle_1 0 360 90.0 Rotation angle of layer 1 (degrees)
Zoom 1 zoom_1 0.05 1.5 1.0 Zoom level of layer 1
Center X 1 moire_center_x_1 0 width center Horizontal center point of layer 1
Center Y 1 moire_center_y_1 0 height center Vertical center point of layer 1
Pattern 2 Type moire_type_2 0 Shape of layer 2
Spatial Freq 2 spatial_freq_2 0.01 25 1.0 Spatial frequency of layer 2
Angle 2 angle_2 0 360 0.0 Rotation angle of layer 2 (degrees)
Zoom 2 zoom_2 0.05 1.5 1.0 Zoom level of layer 2
Center X 2 moire_center_x_2 0 width center Horizontal center point of layer 2
Center Y 2 moire_center_y_2 0 height center Vertical center point of layer 2

Chladni

Simulates Chladni figures — sand particles settling at the nodes of a vibrating plate.

Parameter Key Min Max Default Description
Freq M chladni_freq_m 1 20 5.0 X-axis modal frequency of the vibrating plate
Freq N chladni_freq_n 1 20 3.0 Y-axis modal frequency of the vibrating plate
Amplitude chladni_amplitude 0.1 2.0 1.0 Vibration amplitude; affects how strongly particles are repelled from antinodes
Speed chladni_speed 0.0 2.0 0.5 Rate at which the wave pattern evolves
Blend chladni_blend 0.0 1.0 0.5 Mix between two wave modes
Num Particles chladni_particles 1000 50000 10000 Total number of simulated particles
Particle Speed chladni_particle_speed 0.1 5.0 1.0 Velocity at which particles move toward nodal lines
Friction chladni_friction 0.8 0.99 0.95 Velocity damping per frame; higher = more retained momentum
Show Wave chladni_show_wave on Toggle rendering the underlying wave field
Colormap chladni_colormap 2 Color palette applied to the wave field visualization
Particle R chladni_particle_r 0 255 255 Red channel of particle color
Particle G chladni_particle_g 0 255 255 Green channel of particle color
Particle B chladni_particle_b 0 255 200 Blue channel of particle color

DLA (Diffusion-Limited Aggregation)

Grows fractal crystal structures by randomly walking particles that stick on contact.

Parameter Key Min Max Default Description
Num Particles dla_num_particles 10 500 100 Number of active random-walking particles
Stickiness dla_stickiness 0.1 1.0 1.0 Probability a particle sticks when it touches the crystal
Spawn Radius dla_spawn_radius 1.1 2.0 1.3 How far from the crystal edge new particles spawn (as a ratio)
Particle Speed dla_particle_speed 1 10 3 Steps per frame each particle moves
Branch Bias dla_branch_bias -1.0 1.0 0.0 Directional bias in particle walk; negative = inward, positive = outward
Fade dla_fade 0.0 1.0 0.99 How quickly old crystal deposits fade; near 1.0 = persistent
Crystal R/G/B dla_crystal_r/g/b 0 255 100/200/255 RGB color of the crystal structure
Particle R/G/B dla_particle_r/g/b 0 255 255/255/255 RGB color of active walking particles
Reset dla_reset off Toggle to clear the crystal and restart the simulation

Physarum

Simulates slime mold (Physarum polycephalum) agent behavior — agents deposit trail and steer toward chemical gradients.

Parameter Key Min Max Default Description
Num Agents phys_num_agents 1000 10000 1000 Number of simulated slime mold agents
Sensor Angle phys_sensor_angle_spacing 0.0 π/2 π/8 Angular offset of the forward sensors from the heading
Sensor Distance phys_sensor_distance 1 20 9 How far ahead each sensor samples the trail map
Turn Angle phys_turn_angle 0.0 π/2 π/4 Maximum turn angle per step when steering
Step Distance phys_step_distance 1 10 1 Pixels each agent moves per simulation step
Decay Factor phys_decay_factor 0.0 1.0 0.1 Rate at which trail pheromone evaporates each frame
Diffuse Factor phys_diffuse_factor 0.0 1.0 0.5 Amount of trail blur/diffusion applied each frame
Deposit Amount phys_deposit_amount 0.1 5.0 1.0 How much pheromone each agent deposits per step
Grid Resolution phys_grid_res_scale 0.1 1.0 0.5 Internal grid resolution as fraction of output (lower = faster)
Wrap Around phys_wrap_around on Toggle whether agents wrap at canvas edges
Trail R/G/B phys_trail_r/g/b 0 255 0/255/0 RGB color of the pheromone trail
Agent R/G/B phys_agent_r/g/b 0 255 255/0/0 RGB color of rendered agents
Agent Size phys_agent_size 1 5 1 Pixel size of each rendered agent dot

Lenia

A continuous cellular automaton producing smooth, life-like moving organisms.

Parameter Key Min Max Default Description
dt lenia_dt 0.01 0.5 0.1 Time step per frame; smaller = more stable but slower evolution
Mu lenia_mu 0.05 0.5 0.15 Center of the growth function; where cells grow most strongly
Sigma lenia_sigma 0.005 0.1 0.017 Width of the growth function bell curve
Radius lenia_radius 5 30 13 Neighborhood radius each cell samples
Colormap lenia_colormap INFERNO Color palette for cell values
Seed Density lenia_seed_density 0.01 0.5 0.15 Initial fraction of cells populated when reseeding

Fractal Zoom

Continuously zooms into a Mandelbrot/Julia-style fractal while drifting through parameter space.

Parameter Key Min Max Default Description
Zoom Speed fractal_zoom_speed 0.0 1.0 0.1 Rate at which the view zooms in
Drift Speed fractal_drift_speed 0.0 1.0 0.2 Speed of lateral drift through the fractal plane
Max Iterations fractal_max_iter 20 200 64 Maximum iteration count; higher = more detail but slower
Color Speed fractal_color_speed 0.0 2.0 0.5 Rate at which the colormap offset cycles
Colormap fractal_colormap TWILIGHT_SHIFTED Color palette applied to iteration depth

Oscillator Grid

A grid of coupled oscillators rendered as a phase/amplitude field.

Parameter Key Min Max Default Description
Coupling osc_coupling 0.0 2.0 0.5 Strength of phase coupling between neighboring oscillators
Noise osc_noise 0.0 0.5 0.05 Random perturbation added to each oscillator per frame
Freq Spread osc_freq_spread 0.0 2.0 0.5 Variance in natural frequencies across the grid
Speed osc_speed 0.1 5.0 1.0 Overall simulation speed multiplier
Colormap osc_colormap HSV Color palette for phase visualization
Grid Size osc_grid_size 32 256 80 Number of oscillators per side (N×N grid)

Harmonic Interference

Layers multiple sinusoidal waves at different frequencies and orientations to create interference patterns.

Parameter Key Min Max Default Description
Num Layers hi_num_layers 2 8 5 Number of overlaid wave layers
Base Freq hi_base_freq 0.5 20.0 4.0 Spatial frequency of the first/base wave layer
Freq Spread hi_freq_spread 0.0 2.0 0.5 How much each successive layer's frequency differs
Drift Speed hi_drift_speed 0.0 2.0 0.3 Speed at which wave phases drift over time
Rotation Speed hi_rotation_speed 0.0 1.0 0.1 Rate at which wave orientations rotate
Color Speed hi_color_speed 0.0 2.0 0.2 Rate at which the colormap offset shifts
Colormap hi_colormap TWILIGHT Color palette for rendering the interference field

Strange Attractor

Plots the trajectory of a strange attractor system (Lorenz, Clifford, De Jong, Aizawa, Thomas).

Parameter Key Min Max Default Description
Attractor Type attractor_type 0 Selects which attractor system to simulate
dt attractor_dt 0.001 0.05 0.01 Integration time step; smaller = more accurate but slower growth
Num Steps attractor_num_steps 1 50 10 Steps computed per rendered frame
Scale attractor_scale 1.0 20.0 5.0 Zoom level / coordinate scaling
Line Width attractor_line_width 1 5 1 Width of the drawn trajectory line
Fade attractor_fade 0.0 1.0 0.95 Alpha of previous frame overlay; near 1.0 = long persistent trails
Trail R/G/B attractor_r/g/b 0 255 255/255/255 RGB color of the attractor trail
Morph Speed attractor_morph_speed 0.0 1.0 0.0 Rate at which attractor parameters slowly drift/morph
Lorenz
Sigma lorenz_sigma 1.0 20.0 10.0 Lorenz σ (Prandtl number)
Rho lorenz_rho 1.0 50.0 28.0 Lorenz ρ (Rayleigh number); near 28 produces the classic butterfly
Beta lorenz_beta 0.1 5.0 2.667 Lorenz β (geometric factor)
Clifford
A / B / C / D clifford_a/b/c/d -3.0 3.0 varies Clifford attractor coefficients
De Jong
A / B / C / D dejong_a/b/c/d -3.0 3.0 varies De Jong attractor coefficients
Aizawa
A–F aizawa_a/b/c/d/e/f varies varies varies Aizawa attractor coefficients
Thomas
B thomas_b 0.1 0.3 0.208 Thomas cyclically symmetric attractor dissipation coefficient

Perlin Noise

Generative animation source built on 3D Perlin noise. Animates through the noise field over time, producing smooth organic textures. Supports four modes and any OpenCV colormap.

Parameter Key Min Max Default Description
Noise Type pnoise_type PERLIN Mode: Perlin (standard fBm), Turbulence (absolute value — harsh ridges), Ridged (inverted absolute value — bright ridges on dark field), FBM (same as Perlin but labelled for clarity)
Scale pnoise_scale 0.002 0.1 0.01 Spatial frequency of the noise field; higher = smaller/denser features
Speed pnoise_speed 0.0 2.0 0.2 Rate at which the noise field animates (z-axis scroll speed)
Octaves pnoise_octaves 1 8 4 Number of layered noise passes; more octaves add finer detail
Persistence pnoise_persistence 0.1 1.0 0.5 Amplitude falloff per octave; lower = smoother, higher = more detail
Lacunarity pnoise_lacunarity 1.0 4.0 2.0 Frequency multiplier per octave; higher = more variation between octaves
Colormap pnoise_colormap INFERNO OpenCV colormap applied to the grayscale noise field
Offset X pnoise_offset_x -100 100 0 Horizontal pan through the noise space
Offset Y pnoise_offset_y -100 100 0 Vertical pan through the noise space

Performance note: The noise is computed on a 1/8-resolution grid and bicubically upscaled (~4 800 samples/frame at 640×480), so it runs in real time without GPU acceleration.


Color Effects

Post-processing effects applied to the output image's color properties.

Parameter Key Min Max Default Description
Hue Shift hue_shift 0 180 0 Rotates all hues by this amount (OpenCV hue units, 0–180)
Saturation Shift sat_shift 0 255 0 Adds to the saturation channel
Value Shift val_shift 0 255 0 Adds to the value/brightness channel
Posterize Levels posterize_levels 0 100 0 Number of discrete color levels per channel; 0 = disabled
Num Hues num_hues 2 10 8 Number of hue steps when posterize is active
Val Threshold val_threshold 0 255 0 Brightness threshold below which hue shift is applied
Val Hue Shift val_hue_shift 0 255 0 Hue shift applied to pixels below the value threshold
Solarize Threshold solarize_threshold 0 100 0 Pixels above this brightness get their values inverted
Hue Invert Angle hue_invert_angle 0 360 0 Target hue to selectively invert
Hue Invert Strength hue_invert_strength 0.0 1.0 0.0 How strongly the hue inversion is applied
Contrast contrast 0.5 3.0 1.0 Contrast multiplier around the midpoint
Brightness brightness 0 100 0 Additive brightness offset
Gamma gamma 0.1 3.0 1.0 Gamma correction curve; < 1 brightens shadows
Highlight Compression highlight_compression 0.0 1.0 0.0 Rolls off highlights to prevent clipping
Color Cycle Speed color_cycle_speed 0.0 5.0 0.0 Speed at which all hues continuously rotate
Color Cycle Bands color_cycle_bands 1 8 3 Number of hue bands used in color cycling
Channel Mix RR/RG/RB ch_mix_rr/rg/rb 0.0 2.0 1/0/0 How much R, G, B contribute to the output Red channel
Channel Mix GR/GG/GB ch_mix_gr/gg/gb 0.0 2.0 0/1/0 How much R, G, B contribute to the output Green channel
Channel Mix BR/BG/BB ch_mix_br/bg/bb 0.0 2.0 0/0/1 How much R, G, B contribute to the output Blue channel
Color Bitcrush color_bitcrush 1 8 8 Reduces color bit depth; lower = more posterized/banded look
Hue Scatter hue_scatter 0.0 1.0 0.0 Adds random per-pixel hue variation
Duotone Strength duotone_strength 0.0 1.0 0.0 Blends image toward a two-hue palette
Duotone Hue Lo duotone_hue_lo 0 180 120 Hue assigned to the shadow/low end of the duotone
Duotone Hue Hi duotone_hue_hi 0 180 10 Hue assigned to the highlight/high end of the duotone
Ch R / G / B ch_r/g/b 0.0 1.0 1.0 Per-channel gain multiplier (simple RGB scaling)
Chromatic Ab X chroma_ab_x 0 30 0 Horizontal chromatic aberration offset between channels
Chromatic Ab Y chroma_ab_y 0 30 0 Vertical chromatic aberration offset between channels
Color Temp color_temp -1.0 1.0 0.0 Shifts color temperature; negative = cool/blue, positive = warm/orange
Sat Shadows sat_curve_shadows 0.0 3.0 1.0 Saturation multiplier for shadow tones
Sat Midtones sat_curve_mids 0.0 3.0 1.0 Saturation multiplier for midtones
Sat Highlights sat_curve_highlights 0.0 3.0 1.0 Saturation multiplier for highlight tones
False Color Strength false_color_strength 0.0 1.0 0.0 Blends a false-color (luma-mapped) version over the image
False Color Map false_color_map INFERNO Colormap used for the false color overlay
Invert Strength invert_strength 0.0 1.0 0.0 Blends an inverted version of the image; 1.0 = fully inverted

Warp

Applies spatial displacement/warping to the image using various noise and feedback methods.

Parameter Key Min Max Default Description
Warp Type warp_type 0 Selects the warp method (noise, feedback, displacement, etc.)
Angle Amount warp_angle_amt 0 360 30 Angular displacement amount for rotation-based warps
Radius Amount warp_radius_amt 0 360 30 Radial displacement amount for radial warps
Warp Speed warp_speed 0 100 10 Rate at which the warp field animates
Use Fractal warp_use_fractal off Toggle fractal (multi-octave) noise for warp field
Octaves warp_octaves 1 8 4 Number of noise octaves when fractal mode is on
Gain warp_gain 0.0 1.0 0.5 Amplitude falloff per octave in fractal noise
Lacunarity warp_lacunarity 1.0 4.0 2.0 Frequency multiplier per octave in fractal noise
X Speed x_speed 0.0 100.0 1.0 Horizontal drift speed of the warp field
X Size x_size 0.25 100.0 20.0 Horizontal scale of the noise warp
Y Speed y_speed 0.0 10.0 1.0 Vertical drift speed of the warp field
Y Size y_size 0.25 100.0 10.0 Vertical scale of the noise warp
FB Warp Decay fb_warp_decay 0.0 1.0 0.95 How quickly the feedback warp field decays
FB Warp Strength fb_warp_strength 0.0 50.0 5.0 Intensity of feedback-driven displacement
FB Warp Freq fb_warp_freq 0.1 20.0 3.0 Frequency of the noise used in feedback warp
Disp Strength disp_strength 0.0 30.0 5.0 Magnitude of displacement map warping
Disp Decay disp_decay 0.0 1.0 0.92 Decay rate of the displacement map
Disp Blur disp_blur 1 15 5 Blur kernel size applied to the displacement map
Conv Rise Speed conv_rise_speed 0.0 10.0 2.0 Speed at which convection field intensity rises
Conv Diffusion conv_diffusion 0.0 1.0 0.5 Spatial diffusion rate of the convection field
Conv Turbulence conv_turbulence 0.0 1.0 0.3 Amount of turbulent noise in the convection field
Conv Decay conv_decay 0.0 1.0 0.95 Decay rate of the convection field
RD Warp Strength rd_warp_strength 0.0 30.0 10.0 Strength of reaction-diffusion driven warping
RD Warp Feed rd_warp_feed 0.01 0.1 0.055 Feed rate for the internal RD warp simulation
RD Warp Kill rd_warp_kill 0.03 0.08 0.062 Kill rate for the internal RD warp simulation
RD Warp Speed rd_warp_speed 0.1 5.0 1.0 Simulation speed of the RD warp field

Feedback

Controls how previous frames are blended back into the current frame.

Parameter Key Min Max Default Description
Alpha alpha 0.0 1.0 0.0 Blend strength of the feedback frame over the current frame
Temporal Filter temporal_filter 0.0 1.0 0.0 Low-pass filter applied across frames to smooth flickering
Luma Threshold feedback_luma_threshold 0 255 0 Feedback is only applied to pixels above this brightness
Luma Mode luma_mode WHITE Whether the threshold selects bright or dark pixels for feedback
Frame Skip frame_skip 0 10 0 Number of frames to skip when reading back the feedback buffer
Buffer Frame Select buffer_frame_select -1 20 -1 Selects a specific past frame from the buffer; -1 = latest
Buffer Frame Blend buffer_frame_blend 0.0 1.0 0.0 Mix between the live feed and the selected buffer frame
Prev Frame Scale prev_frame_scale 90 110 100 Scales the previous frame before blending (100 = no change)
Buffer Size buffer_size 0 max 0 Number of past frames held in memory
Paint Drift X fb_paint_drift_x -5.0 5.0 0.0 Horizontal pixel offset applied to the feedback frame each cycle
Paint Drift Y fb_paint_drift_y -5.0 5.0 0.0 Vertical pixel offset applied to the feedback frame each cycle
Paint Rotation fb_paint_rotation -2.0 2.0 0.0 Rotation applied to the feedback frame each cycle (degrees)
Paint Zoom fb_paint_zoom 0.99 1.01 1.0 Subtle zoom applied to the feedback frame each cycle

Glitch

Simulates digital video glitch artifacts including pixel shifts, color splits, block corruption, and slit-scan effects.

General

Parameter Key Default Description
Pixel Shift enable_pixel_shift off Randomly shifts horizontal scanline slices
Color Split enable_color_split off Offsets R/G/B channels from each other
Block Corruption enable_block_corruption off Replaces random blocks with noise or solid color
Random Rectangles enable_random_rectangles off Draws random colored rectangles over the image
H-Scroll Freeze enable_horizontal_scroll_freeze off Freezes a horizontal band and scrolls it
Duration Frames glitch_duration_frames 1–300 60
Intensity Max glitch_intensity_max 0–100 50
Block Size Max glitch_block_size_max 0–200 60
Band Div glitch_band_div 1–10 5
Num Glitches num_glitches 0–100 0
Glitch Size glitch_size 1–100 0

Slit-Scan

Parameter Key Min Max Default Description
Enable enable_slitscan off Toggle slit-scan effect
Direction slitscan_direction 0 Horizontal or vertical scan direction
Slice Width slitscan_slice_width 1 50 5 Width (px) of each captured time slice
Time Offset slitscan_time_offset 1 60 10 Frame delay between consecutive slices
Speed slitscan_speed 0.1 10.0 1.0 Rate at which the scan position advances
Reverse slitscan_reverse off Toggle to scan in the opposite direction
Buffer Size slitscan_buffer_size 10 120 60 Number of past frames held for slit-scan compositing
Blend Mode slitscan_blend_mode 0 How slices are composited onto the canvas
Blend Alpha slitscan_blend_alpha 0.0 1.0 1.0 Opacity of each composited slice
Position Offset slitscan_position_offset -100 100 0 Shifts the scan start position
Wobble Amount slitscan_wobble_amount 0 50 0 Oscillating positional wobble applied to the scan
Wobble Freq slitscan_wobble_freq 0.1 10.0 1.0 Frequency of the position wobble

Echo

Parameter Key Min Max Default Description
Enable enable_echo off Toggle echo/stutter glitch
Probability echo_probability 0.0 1.0 0.1 Chance per frame that an echo event triggers
Buffer Size echo_buffer_size 5 60 30 Number of past frames held for echo
Freeze Min echo_freeze_min 1 30 2 Minimum duration (frames) of a freeze event
Freeze Max echo_freeze_max 2 60 10 Maximum duration (frames) of a freeze event
Blend Amount echo_blend_amount 0.0 1.0 1.0 Opacity of the echoed frame when composited

Pixel Sorting

Sorts contiguous pixel spans (within a brightness/channel threshold band) by their key value per row or column, producing the classic glitch-art diagonal smear effect.

Parameter Key Min Max Default Description
Enable enable_pixel_sort off Toggle pixel sorting
Direction ps_direction 0 0 = sort rows horizontally, 1 = sort columns vertically
Sort By ps_sort_by BRIGHTNESS Key channel: Brightness (luma), Blue, or Green
Threshold Low ps_threshold_low 0 255 50 Pixels with key value below this are not sorted (span boundary)
Threshold High ps_threshold_high 0 255 200 Pixels with key value above this are not sorted (span boundary)

Chromatic Aberration

Separates the red and blue color channels and shifts them in opposite directions along a configurable angle, simulating lens chromatic fringing.

Parameter Key Min Max Default Description
Enable enable_chrom_ab off Toggle chromatic aberration
Amount chrom_ab_amount 0 50 5 Pixel displacement applied to the red and blue channels
Angle chrom_ab_angle 0 359 0 Direction of the channel separation (degrees; 0 = horizontal)

Erosion

Applies a terrain-erosion-style noise displacement to the image.

Parameter Key Min Max Default Description
Strength erosion_strength 0.0 1.0 0.0 Overall intensity of the erosion effect; 0 = disabled
Scale erosion_scale 1.0 10.0 3.0 Spatial scale of the erosion noise pattern
Speed erosion_speed 0.0 2.0 0.2 Rate at which the erosion pattern evolves
Octaves erosion_octaves 1 6 4 Number of noise octaves; higher = more fine detail
Sharpness erosion_sharpness 0.0 1.0 0.3 Sharpens/ridges the erosion pattern

Shapes

Overlays procedural geometric shapes onto the output frame.

Parameter Key Min Max Default Description
Shape Type shape_type NONE Selects which shape to render
Line Hue line_hue 0 179 0 Hue of the shape outline
Line Sat line_sat 0 255 255 Saturation of the shape outline
Line Val line_val 0 255 255 Brightness of the shape outline
Line Weight line_weight 1 20 2 Stroke width (px) of the shape outline
Line Opacity line_opacity 0.0 1.0 0.66 Transparency of the shape outline
Size Multiplier size_multiplier 0.1 10.0 0.9 Scale of the shape relative to canvas
Aspect Ratio aspect_ratio 0.1 10.0 1.0 Width-to-height ratio of the shape
Rotation Angle rotation_angle 0 360 0 Rotation of the shape (degrees)
X Shift shape_x_shift -width width center Horizontal position offset
Y Shift shape_y_shift -height height center Vertical position offset
Grid X multiply_grid_x 1 10 2 Number of columns when tiling the shape in a grid
Grid Y multiply_grid_y 1 10 2 Number of rows when tiling the shape in a grid
Grid Pitch X grid_pitch_x 0 width 100 Horizontal spacing between grid tiles (px)
Grid Pitch Y grid_pitch_y 0 height 100 Vertical spacing between grid tiles (px)
Fill Hue fill_hue 0 179 120 Hue of the shape fill
Fill Sat fill_sat 0 255 100 Saturation of the shape fill
Fill Val fill_val 0 255 255 Brightness of the shape fill
Fill Opacity fill_opacity 0.0 1.0 0.25 Transparency of the fill
Canvas Rotation canvas_rotation 0 360 0 Rotates the entire shapes layer

Pixels

Controls sharpening, blurring, and noise applied at the pixel level.

Parameter Key Min Max Default Description
Sharpen Type sharpen_type 0 Sharpening algorithm (unsharp mask, laplacian, etc.)
Sharpen Intensity sharpen_intensity 1.0 8.0 4.0 Strength of the sharpening effect
Mask Blur mask_blur 1 10 5 Blur radius used to generate the unsharp mask
K Size k_size 0 11 3 Kernel size for various pixel operations
Blur Type blur_type 0 Blur algorithm (gaussian, box, median, etc.)
Blur Kernel Size blur_kernel_size 1 100 1 Kernel size of the blur (forced odd); 1 = no blur
Noise Type noise_type NONE Type of noise to overlay (Gaussian, salt-and-pepper, etc.)
Noise Intensity noise_intensity 0.0 1.0 0.1 Strength of the noise overlay

PTZ (Pan/Tilt/Zoom)

Applies pan, tilt, zoom, and rotation transforms to the output — simulating a camera move.

Parameter Key Min Max Default Description
X Shift x_shift -width width 0 Horizontal pan offset (px)
Y Shift y_shift -height height 0 Vertical tilt offset (px)
Zoom zoom 0.75 3.0 1.0 Zoom level; > 1 zooms in
Rotation r_shift -360 360 0.0 Rotation in degrees
Prev X Shift prev_x_shift -width width 0 X shift applied to the previous-frame layer
Prev Y Shift prev_y_shift -height height 0 Y shift applied to the previous-frame layer
Prev Zoom prev_zoom 0.75 3.0 1.0 Zoom applied to the previous-frame layer
Prev Rotation prev_r_shift -360 360 0.0 Rotation applied to the previous-frame layer
Prev CX prev_cx -width/2 width/2 0 Center X for previous-frame transform
Prev CY prev_cy -height/2 height/2 0 Center Y for previous-frame transform
Polar X polar_x -width/2 width/2 0 X origin for polar coordinate transform
Polar Y polar_y -height/2 height/2 0 Y origin for polar coordinate transform
Polar Radius polar_radius 0.1 100 1.0 Radius scale for polar transform

Reflector

Applies mirror/kaleidoscope reflections to the image.

Parameter Key Min Max Default Description
Reflection Mode reflection_mode NONE Selects the reflection type (horizontal, vertical, radial, etc.)
Segments reflector_segments 0 10 0 Number of kaleidoscope segments for radial mode
Zoom reflector_z 0.5 2.0 1.0 Zoom level applied before reflection
Rotation reflector_r -360 360 0.0 Rotation of the canvas before reflection (degrees)

Lissajous

Draws an animated Lissajous figure as a colored curve overlay.

Parameter Key Min Max Default Description
Amplitude X lissajous_amp_x 0.0 1.0 0.4 Horizontal amplitude as a fraction of canvas size
Amplitude Y lissajous_amp_y 0.0 1.0 0.4 Vertical amplitude as a fraction of canvas size
Freq X lissajous_freq_x 1 12 3 Horizontal frequency ratio
Freq Y lissajous_freq_y 1 12 2 Vertical frequency ratio
Phase lissajous_phase 0.0 1.0 0.25 Phase offset between X and Y oscillations (as fraction of 2π)
Speed lissajous_speed 0.0 2.0 0.5 Rate at which the phase evolves
Num Points lissajous_points 100 5000 1000 Number of points sampled along the curve
Line Mode lissajous_line_mode 1 Whether to draw continuous lines or individual dots
Thickness lissajous_thickness 1 10 2 Stroke width of the curve
Hue Start lissajous_hue_start 0 180 0 Starting hue when not in rainbow mode
Hue Range lissajous_hue_range 0 180 60 Range of hues spanned along the curve
Saturation lissajous_saturation 0 255 255 Saturation of the curve color
Brightness lissajous_brightness 0 255 255 Brightness of the curve color
Rainbow Mode lissajous_rainbow on Colors cycle through the full hue wheel along the curve
Harmonic Strength lissajous_harmonic 0.0 1.0 0.0 Adds a secondary harmonic frequency to the curve
Harmonic Freq lissajous_harm_freq 2 8 3 Frequency multiplier for the harmonic component

Mixer

Controls which two animation sources are combined and how they are blended.

Parameter Key Description
Source 1 source_1 Selects the animation/source for layer 1
Source 2 source_2 Selects the animation/source for layer 2
Video File Src 1 video_file_src1 Selects a video file as source 1
Video File Src 2 video_file_src2 Selects a video file as source 2
Image File Src 1 image_file_src1 Selects an image file as source 1
Image File Src 2 image_file_src2 Selects an image file as source 2
Blend Mode blend_mode How the two sources are combined (alpha, luma key, chroma key)
Luma Threshold luma_threshold Brightness level that defines the luma key boundary (0–255)
Luma Selection luma_selection Whether to key out bright or dark pixels
Luma Blur luma_blur Feathers the edges of the luma key mask
Upper Hue upper_hue Upper bound of the chroma key hue range
Upper Sat upper_sat Upper bound of the chroma key saturation range
Upper Val upper_val Upper bound of the chroma key value range
Lower Hue lower_hue Lower bound of the chroma key hue range
Lower Sat lower_sat Lower bound of the chroma key saturation range
Lower Val lower_val Lower bound of the chroma key value range
Alpha Blend alpha_blend Mix ratio between source 1 and source 2 (0 = all S1, 1 = all S2)
Swap Sources swap_sources Toggle to swap source 1 and source 2

Performance Controls

Live performance actions available as GUI buttons (Mixer tab) and keyboard shortcuts. These are not saved parameters — they are transient session controls.

Blackout / Freeze

Control Button Shortcut Description
Blackout Blackout Space Immediately replaces output with a solid black frame. Toggle again to resume.
Freeze Freeze F Holds the current output frame. All effects continue processing internally; toggling off resumes live output.

Autopilot

Automatically advances to the next saved patch on a timer, enabling hands-free patch cycling during a performance.

Control Button Shortcut Description
Toggle autopilot Autopilot A Start or stop patch cycling. Button turns green when active.
Increase interval ] Increase cycle interval by 5 s (min 2 s, max 300 s; default 10 s)
Decrease interval [ Decrease cycle interval by 5 s

Patch Navigation

Shortcut Action
Load next saved patch
Load previous saved patch
Ctrl+R Load a random saved patch
Ctrl+S Save current state as a new patch

Keyboard shortcuts are suppressed when a text input field has focus.


LFO (Low Frequency Oscillator)

Each LFO modulates a target parameter over time. Parameters are prefixed with the LFO's name.

Parameter Key Pattern Min Max Default Description
Shape {name}_shape varies Waveform shape (sine, triangle, square, sawtooth, noise, etc.)
Frequency {name}_frequency 0 1 varies Oscillation frequency (normalized; 1 = once per second)
Amplitude {name}_amplitude varies varies varies Peak deviation from center applied to the target parameter
Phase {name}_phase 0 360 varies Starting phase offset of the waveform (degrees)
Seed {name}_seed 0 100 varies Random seed for noise-based waveforms
Noise Octaves {name}_noise_octaves 1 10 6 Noise complexity; more octaves = more detail
Noise Persistence {name}_noise_persistence 0.1 1.0 0.5 Amplitude falloff per octave in noise LFO
Noise Lacunarity {name}_noise_lacunarity 1.0 2.0 2.0 Frequency multiplier per octave in noise LFO
Noise Repeat {name}_noise_repeat 1 1000 100 Period at which the noise pattern loops
Noise Base {name}_noise_base 0 1000 456 Offset into the noise field; changes the pattern shape
Cutoff Min {name}_cutoff_min varies varies min Clamps the LFO output to a minimum value
Cutoff Max {name}_cutoff_max varies varies max Clamps the LFO output to a maximum value

Audio Reactive

Each audio-reactive binding maps a frequency band to a target parameter. Parameters are prefixed with the binding's name.

Parameter Key Pattern Min Max Default Description
Band {name}_band varies Frequency band to listen to (sub, bass, mid, high, etc.)
Sensitivity {name}_sensitivity 0.0 5.0 1.0 Gain applied to the audio signal before mapping to the parameter
Attack {name}_attack 0.0 1.0 0.3 How quickly the output rises in response to a transient
Decay {name}_decay 0.0 1.0 0.1 How quickly the output falls after the signal drops
Cutoff Min {name}_cutoff_min -100 100 -100 Minimum value the audio binding will drive the target to
Cutoff Max {name}_cutoff_max -100 100 100 Maximum value the audio binding will drive the target to

Beat Detector

Automatically analyzes the bass frequency band to detect rhythmic onsets and estimate BPM. The detected BPM is displayed live in the Mixer tab. No configuration required — detection runs whenever audio input is active.

Property Description
beat_detector.bpm Estimated tempo in beats per minute (updated after each detected beat, using the median of the last 16 inter-beat intervals)
beat_detector.is_beat True for exactly one frame when a beat is triggered; the BPM label in the GUI flashes orange at this moment

Detection Internals

Setting Value Description
Source band Bass (20–250 Hz) Energy used to trigger beats
Sensitivity 1.5× Beat fires when current energy exceeds 1.5 × rolling average
History window ~43 frames (~1.4 s at 30 fps) Window used to compute the rolling average
Min inter-beat interval 0.2 s Prevents double-triggering; corresponds to ~300 BPM maximum